![]() ![]() Its durability can be increased with Shield Wall and can literally stop enemies in their approach with Shield Bash. ![]() The Spearton acts as the defensive tank unit of Order. Otherwise, it is a powerful spellcaster that can dominate a game if used properly. The Magikill's one defect is that it lacks armour, and speed, thus being easily killed in a retreat (especially if it cannot cast spells) by pursuers. Its damage potential is one of the highest among all units in the whole game. It has three high damaging area-of-effect spells, Electric Wall, which is the most damaging and best used against slow or armoured units, Blast, which does instant damage and has a very high radius, and Poison Spray, it has the highest range and is good for softening up units and killing weaker units. The Magikill acts as the main Order spellcaster. Merics will automatically target and heal the unit with the least health. Merics are thus best used where it is highly protected, as the protective units offer defence for the Merics allowing them to heal those with lower health. However, the Meric has low speed and lacks armour, so it cannot effectively defend itself against attacks from other combat units. It can recover lost health and cure poison once upgraded. The Archidon's lack of both health and armour means Archidons require protection and quick movement to avoid spells, DoT attacks and melee units. Nevertheless, the Archidon has its defects. This makes it a perfect candidate for harassment unit. Its ability, Fire Arrows, also allows groups of Archidons to fire volleys of burning arrows at enemies. It has one of the longest ranges in the game and can do massive damage through kiting to pursuers. The Archidon acts as a long-range unit in Order. However, without protection the Swordwrath fails miserably in the mid-late game due to a lack of armour, despite the Swordwrath's high damage potential. The Swordwrath acts as an early-game unit for Order, however with Rage and proper protection, Swordwrath can be a potent mid-game unit. The Miner is also able to fulfill a defensive role through the construction of the Miner Wall, which blocks enemy troop movement and projectiles once fully built. The Miner can be upgraded to have increased health and speed, although with its pitiful melee power and lack of armour, use of Miners in combat is not a very wise tactical decision most of the time. The Miner acts as the economic backbone of Order by supplying the majority of the resources needed to create and maintain an army. Stick War 3 is a fun experience with games that last 10-15 minutes in which a good strategy is the surest path to victory.Order has 9 units, each fulfilling a unique role - be it economic, melee, ranged unit, aerial support or spellcaster. The first one to knock down the other's statue wins. It's also important to have lots of miners generating money so you can replace the casualties in your army before you're forced to withdraw. You can choose a defensive strategy to protect your statue, or you can attack the enemies before their troops have a chance to grow. On the right side of the screen, you'll find three buttons, each of which represents a strategy you can take against your enemies. ![]() The more miners you have digging gold, the more miners and warriors you can generate. ![]() The warriors, on the other hand, defend your base and attack the enemy. The miners dig gold, thanks to which you can buy more miners or warriors. Gameplay in Stick War 3 includes three kinds of units: miners, archers, and swordsmen. Stick War 3 is an epic online military strategy and action game where you try to destroy the statue in the enemy base while preventing your enemies from destroying your own, all with an army of stickmen you control while also deciding which units to invest your resources in. ![]()
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